In summation, Civilization V is loads of fun, and also a genuinely positive experience, challenging players to engage in creative planning, weighing priorities, calculating risks, adapting to changing scenarios, and considering the morality of their actions. Although the combat in Civilization V is dressed up with fancier graphics and some sound effects, it's relatively abstract like chess, as though you're moving a token on a game board. The game can be violent in a sense, but roughly in the same sense that chess is violent: in chess, you move pieces from one tile to another on the game board, taking over the territory that your opponent's pieces once occupied. Even on the easiest setting, the game will most likely be too difficult for most children under the age of twelve or so, unless an older player helps them as they learn the game. People play it as entertainment, not to learn, but while playing Civilization V, learning is almost unavoidable, even if you don't notice because you're having too much fun.Īlthough I rated the game as being appropriate for anybody over the age of 8, that's a reference to the content, not the difficulty. In many senses, this game is a lot like chess for the twenty-first century. This might be lost on younger players, but it's a great idea to talk about this with older, thoughtful children. Even more importantly, the emphasis it places on long-term strategic thinking and planning promotes strong development of decision-making and reasoning skills.Īlthough the game does not present a specific sense of morality, this ambiguity allows players to think intelligently about the choices they make and the real impact those choices will have on their virtual subjects. Although it does not present an accurate portrayal of historical events (as it allows each player to choose their own path), it presents the course of human history and civilization as a fascinating journey. Other than that I totally recommend this game.Ĭivilization V is a stunningly enjoyable game which has the potential to inspire people of all ages to learn more about history. That may not sound like a lot but for younger audiences (my son was 10) and children/tweens who don't like the strategy genre, this may be an even bigger learning curve. My son managed to understand the game within 3 days. The only thing about civilization 5 is that its learning curve is MASSIVE. Giving kids some extra knowledge on the way! E.g.: the leaders are accurate to their respected nations (Washington to USA, Gandhi to India etc) it also has historically accurate units and buildings (japan has the samurai, Egypt has the tomb etc) It also has some historical accuracy to it. It also shows how easy it is to get into debt and how hard it is to get out. For each unit killed you loose time building/training the unit and you lose a front in the war. The game also teaches kids to balance a budget and the war is costly both time and money wise. But all it is really is the soldiers go to fight, then if one of them gets hit they fall on the ground then just disappear. Although it may be necsessary if people just dont play fair with your agreements, or you just need the land you can easily win by not going to war with anyone, but on the contrary making allies with them and city states (Required for a diplo victory :D) There are several ways to win:Īnd the great thing about civ is that if you don't like war games then you don't have to go to war. For example, babylon (nebuchadnezzer) gains great scientists faster than other civs, meaning it's great for a science based playthrough. Every 'civ' has different unique units and buildings, and added buffs for different things. You choose a great ruler from the past (eg: G.Washington, ghandi, genghis kahn, napoleon, etc) which are all different and set out for different playstyles. It's addictive, which may be a bad thing, but it's also educational.
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